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Service design is the activity of planning and organizing people, infrastructure, communication and material components of a service in order to improve its quality and the interaction between service provider and customers. The purpose of service design methodologies is to design according to the needs of customers or participants, so that the service is user-friendly, competitive and relevant to the customers. The backbone of this process is to understand the behavior of the customers, their needs and motivations.citation needed Service designers draw on the methodologies of fields such as ethnography and journalism to gather customer insights through interviews and by shadowing service users. Many observations are synthesized to generate concepts and ideas that are typically portrayed visually, for example in sketches or service prototypes. Service design may inform changes to an existing service or creation of new services.
- 1 History of service design
- 2 Characteristics of service design
- 3 Ideal Service design methodology
- 4 Types of service design
- 5 Service design in the public sector
- 6 Service design cases
- 7 Service design education
- 8 Notes
- 9 Further reading
- 10 See also
In early contributions on service design (Shostack 1982; Shostack 1984), the activity of designing service was considered as part of the domain of marketing and management disciplines. Shostack (1982), for instance proposed the integrated design of material components (products) and immaterial components (services). This design process, according to Shostack, can be documented and codified using a “service blueprint” to map the sequence of events in a service and its essential functions in an objective and explicit manner.
In 1991, service design was first introduced as a design discipline by Prof. Dr. Michael Erlhoff Köln International School of Design (KISD), In 2001, Livework, the first service design consultancy opened for business in London. In 2004, the Service Design Network was launched by Köln International School of Design, Carnegie Mellon University, Linköpings Universitet, Politecnico di Milano and Domus Academy in order to create an international network for service design academics and professionals.
Service design is the specification and construction of technologically networked social practices that deliver valuable capacities for action to a particular customer. Capacity for action in Information Services has the basic form of assertions. In Health Services, it has the basic form of diagnostic assessments and prescriptions (commands). In Educational Services, it has the form of a promise to produce a new capacity for the customer to make new promises. In a fundamental way, services are unambiguously tangible. Companies such as eBay, or collectives such as Wikipedia or Sourceforge are rich and sophisticated combinations of basic linguistic deliverables that expand customers' capacities to act and produce value for themselves and for others. In an abstract sense, services are networked intelligence.
Service design can be both tangible and intangible. It can involve artifacts and other things including communication, environment and behaviours.
Several authors (Eiglier 1979; Normann 2000; Morelli 2002), though, emphasize that, unlike products, which are created and “exist” before being purchased and used, service come to existence at the same moment they are being provided and used. While a designer can prescribe the exact configuration of a product, s/he cannot prescribe in the same way the result of the interaction between customers and service providers, nor can s/he prescribe the form and characteristics of any emotional value produced by the service.
Consequently, service design is an activity that suggests behavioral patterns or “scripts” to the actors interacting in the service, leaving a higher level of freedom to the customers’ behavior. ......
Together with the most traditional methods used for product design, service design requires methods and tools to control new elements of the design process, such as the time and the interaction between actors. An overview of the methodologies for designing services is proposed by (Morelli 2006), who proposes three main directions:
• Identification of the actors involved in the definition of the service, using appropriate analytical tools
• Definition of possible service scenarios, verifying use cases, sequences of actions and actors’ role, in order to define the requirements for the service and its logical and organizational structure
• Representation of the service, using techniques that illustrate all the components of the service, including physical elements, interactions, logical links and temporal sequences
Analytical tools refer to anthropology, social studies, ethnography and social construction of technology. Appropriate elaborations of those tools have been proposed with video-ethnography (Buur, Binder et al. 2000; Buur and Soendergaard 2000), and different observation techniques to gather data about users’ behaviour (Kumar 2004) . Other methods, such as cultural probes, have been developed in the design discipline, which aim at capturing information on customers in their context of use (Gaver, Dunne et al. 1999; Lindsay and Rocchi 2003).
Design tools aim at producing a blueprint of the service, which describes the nature and characteristics of the interaction in the service. Design tools include service scenarios (which describe the interaction) and use cases (which illustrate the detail of time sequences in a service encounter). Both techniques are already used in software and systems engineering to capture the functional requirements of a system. However, when used in service design, they have been adequately adapted, in order to include more information, concerning material and immaterial component of a service, time sequences and physical flows (Morelli 2006). Other techniques, such as IDEF0, just in time and Total quality management are used to produce functional models of the service system and to control its processes. Such tools, though, may prove too rigid to describe services in which customers are supposed to have an active role, because of the high level of uncertainty related to the customer’s behaviour.
Representation techniques are critical in service design, because of the need to communicate the inner mechanisms of services to actors, such as final users, which are not supposed to be familiar with any technical language or representation technique. For this reason storyboards are often used to illustrate the interaction on the front office.1 Other representation techniques have been used to illustrate the system of interactions or a “platform” in a service (Manzini, Collina et al. 2004). Recently, video sketching and video prototypes have also been used to produce quick and effective tools to stimulate customers’ participation in the development of the service and their involvement in the value production process.
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In the last few years, the public sector has expanded, with new investments in hospitals, schools, cultural institutions and security infrastructures. The number of jobs in public services has also grown. Such growth is also associated to a large and rapid social change, that is calling for a re-organization of the welfare state. In this context governments are explicitly considering service design for the re-organisation of public services.
Some recent documents of the British government (United Kingdom Prime Minister Strategy Unit 2007; Public Administration Select Committee, 2008) explore the concept of "user-driven public services" and scenarios of highly personalized public services. The documents propose a new view on the role of service providers and users in the development of new and highly customised public services.
This view has been explored by recent works of the and in the initiative in UK. In those works and in of redesign of public services, the approach has been based on users’ participation and active interaction with the service. The new approach has been illustrated by several authors.23456
Clinical service redesign is an approach to improving quality and productivity in health. A redesign is clinically led and involves all stakeholders (e.g. Primary and secondary care clinicians, senior management, patients, commissioners etc.) to ensure national and local clinical standards are set and communicated across the care settings. By following the patient's journey or pathway, the team can focus on improving the patient experience and outcomes of care.
Inland Revenue New Zealand has a dedicated Service Design & Implementation group, with separate streams focusing on government, customers and transformation design. Specific design methodologies have been adopted and are being continuously tested.
In the creative sector, as Geke van Dijk mentions “cross-disciplinary collaboration and knowledge sharing are powerful catalysts of innovation”. She also explains a new notion defined as “service design’ that expresses that current products are no longer isolated elements, but a network of different experiences and combinations, such as the case of the iPod and iTunes online music store. In this case the concept plays with the idea of tangible and intangible objects that allow consumers maximum flexibility to make their own decision about how and when they want to use the service.
The first service design education was introduced in 1991 at Köln International School of Design. Several other schools are now proposing service design as the main subject of master studies or as part of the academic curriculum in interaction design or industrial design.
- BFA Service Design - Savannah College of Art and Design
- BSc in Enterprise Systems and Service Design - Stockholm University, Sweden
- Service Design Courses and Workshops (in German) at Bachelor of Arts in Mediadesign, Hochschule Hof, Germany
- Techno-Art Division at Underwood International College, Yonsei University, Korea
- Parsons the New School for Design New York, NY.
- Department of Product and Systems Design Engineering, Univ. of the Aegean, Greece
- MA in Service Design - Royal College of Art, London, United Kingdom
- Msc in Product Service System Design - Politecnico di Milano, Milan, Italy
- MA in Industrial and Service Design - Oslo School of Architecture and Design, Oslo, Norway.
- MSc in Service Design and Engineering - Aalto University, Helsinki, Finland
- Msc Service Systems Design - Aalborg University, Copenhagen, Denmark
- MSc in Service Management and Design - University of Warwick, United Kingdom
- MA in Service and Experience Design - Domus Academy, Milan, Italy
- Master of Design for Services - Duncan of Jordanstone College of Art and Design, United Kingdom
- Service Design and Engineering - EIT ICT Labs Masterschool
- MBA Service Innovation and Design - Laurea University of Applied Sciences, Finland
- MA in Design - Lucerne University of Applied Sciences and Arts, Switzerland
- MA Media and Design - Macromedia University for Media and Communication, Germany
- MA Design: Service Design - Plymouth University, United Kingdom
- MDes Service Design - Ravensbourne, London, United Kingdom
- MFA Service Design - Savannah College of Art and Design, Savannah, Georgia, United States
- Master Program of Innovation for Design and Engineering - Advanced Institute of Industrial Technology, Tokyo, Japan
- MDes Service Design Innovation - London College of Communication, London, United Kingdom
- Master in Service Engineering and management - FEUP, Porto, Portugal
- Master/PhD in Service Design - imagination, Lancaster University, Lancaster, United Kingdom
- Master of Design for Services MDes - University Of Dundee, Dundee, United Kingdom
- Master in Strategic Product and Service Design - Mondragon Unibertsitatea, Diseinu berrikuntza zentroa (DBZ), Arrasate-Mondragón, Basque Country
- EISE The Service Innovation School - Escola de Inovação em Serviços, São Paulo, Brazil
- DesignThinkers Academy - Public and In-House Training Workshops, Courses, and Mentoring
- E.g. Albinsson, L., M. Lind, et al. (2007). Co-Design: An approach to border crossing, Network Innovation. eChallenges 2007, The Hague, The Netherlands. http://echallenges.org/e2010/outbox/eChallenges_e2007_ref_195_doc_3562.pdf
- Cottam & Leadbeater 2004
- Leadbeater 2008
- Leadbeater and Cottam 2008
- Parker and Heapy 2006
- Thackara 2007
||This article's further reading may not follow Wikipedia's content policies or guidelines. Please improve this article by removing excessive, less relevant or many publications with the same point of view; or by incorporating the relevant publications into the body of the article through appropriate citations. (August 2010)|
- Bechmann, Søren (2010): "Servicedesign", Gyldendal Akademisk.
- Buur, J., T. Binder, et al. (2000). "Taking Video beyond "Hard Data" in User Centred Design." Design. Participatory Design Conference (PDC 2000).
- Buur, J. and A. Soendergaard (2000). "Video Card Game: An augmented environment for User Centred Design discussions." Designing Augmented Reality Environments (DARE 2000), Helsingør.
- Eiglier, P., Langeard,P (1977). Marketing Consumer Services: New Insights. Cambridge, Mass. Marketing Science Institute, 1977. 128 P.
- Gaver B., Dunne T., Pacenti E., (1999). "Design: Cultural Probes." Interaction 6(1): 21–29.
- Hollins, G., Hollins, Bill (1991). Total Design : Managing the design process in the service sector. London, Pitman.
- Kumar, V. (2004). User Insights Tool: a sharable database for user research. Chicago, Design Institute at IIT.
- Leadbeater, C. and H. Cottam (2008). The User Generated State: Public Services 2.0.
- Løvlie, L., Polaine, A., Reason, B. (2013). Service Design: From Insight to Implementation. New York: Rosenfeld Media. ISBN 1-933820-33-0.
- Lindsay, C. and S. Rocchi (2003). "'Highly Customerised Solutions' – The Context of Use Co-Research Methodology". Innovating for Sustainability. 11th International Conference of Greening of Industry Network, San Francisco.
- Manzini, E., L. Collina, et al. (2004). Solution Oriented Partnership. How to Design Industrialised Sustainable Solutions. Cranfield, Cranfield University. European Commission GROWTH Programme.
- Morelli, N. (2006). "Developing new PSS, Methodologies and Operational Tools." Journal of Cleaner Production 14(17): 1495–1501.
- Morelli, N. (2002). "Designing product/service systems. A methodological exploration." Design Issues 18(3): 3–17.
- Normann, R. (2000). Service management : strategy and leadership in service business. Chichester ; New York, Wiley.
- Normann, R. and R. Ramirez (1994). Designing Interactive Strategy. From Value Chain to Value Constellation. New York, John Wiley and Sons.
- Osterwalder, A. and Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. New Jersey, John Wiley and Sons.
- Parker, S. and J. Heapy (2006). The Journey to the Interface – How public service design can connect users to reform, Demos.
- Public Administration Select Committee (2008). User Involvement in Public Services, House of Commons: 37.
- Ramaswamy, R. (1996). Design and management of service processes. Reading, Mass., Addison–Wesley Pub. Co.
- Shostack, L. G. (1982). "How to Design a Service." European Journal of Marketing 16(1): 49–63.
- Shostack, L. G. (1984). "Design Services that Deliver." Harvard Business Review(84115): 133-139.
- Stickdorn, M. and Schneider, J. (2010). This is Service Design Thinking. Amsterdam, BIS Publishers.
- United Kingdom Prime Minister Strategy Unit (2007). . HM Government Policy Review, Government of United Kingdom.
- de Reuver, M.; Bouwman, H.; Haaker, T.: Mobile business models: organizational and financial design issues that matter, in: Electronic Markets, 19, 1, 2009, pp. 3–13.
- van de Kar, E.; den Hengst, M.: Involving users early on in the design process: closing the gap between mobile information services and their users, in: Electronic Markets, 19, 1, 2009, pp. 31–42.
- Chief Experience Officer (CXO)
- Customer experience
- customer service
- Service Recovery
- Enterprise Architecture
- managed services
- product service system
- service (economics)
- service economy
- service management
- services marketing
- service provider
- Service Science, Management and Engineering
- service system
- service science
- User experience
- Interaction design
- Design thinking