The vector projection of a vector a on (or onto) a nonzero vector b (also known as the vector component or vector resolute of a in the direction of b) is the orthogonal projection of a onto a straight line parallel to b. It is a vector parallel to b, defined as
where the operator · denotes a dot product, |a| is the length of a, and θ is the angle between a and b. The scalar projection is equal to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b.
The vector component or vector resolute of a perpendicular to b, sometimes also called the vector rejection of a from b,1 is the orthogonal projection of a onto the plane (or, in general, hyperplane) orthogonal to b. Both the projection a1 and rejection a2 of a vector a are vectors, and their sum is equal to a, which implies that the rejection is given by
- 1 Notation
- 2 Definitions based on angle θ
- 3 Definitions in terms of a and b
- 4 Properties
- 5 Matrix representation
- 6 Uses
- 7 Generalizations
- 8 See also
- 9 References
- 10 External links
Typically, a vector projection is denoted in a bold font (e.g. a1), and the corresponding scalar projection with normal font (e.g. a1). In some cases, especially in handwriting, the vector projection is also denoted using a diacritic above or below the letter (e.g., or a1; see Euclidean vector representations for more details).
The vector projection of a on b and the corresponding rejection are sometimes denoted by a∥b and a⊥b, respectively.
The scalar projection of a on b is a scalar equal to
where θ is the angle between a and b.
A scalar projection can be used as a scale factor to compute the corresponding vector projection.
The vector projection of a on b is a vector whose magnitude is the scalar projection of a on b and whose angle against b is either 0 or 180 degrees. Namely, it is defined as
where a1 is the corresponding scalar projection, as defined above, and b̂ is the unit vector with the same direction as b:
By definition, the vector rejection of a on b is
When θ is not known, the cosine of θ can be computed in terms of a and b, by the following property of the dot product a · b:
By the above mentioned property of the dot product, the definition of the scalar projection becomes
Similarly, the definition of the vector projection becomes
which is equivalent to either
The latter formula is computationally more efficient than the former. Both require two dot products and eventually the multiplication of a scalar by a vector, but the former additionally requires a square root and the division of a vector by a scalar,3 while the latter additionally requires only the division of a scalar by a scalar.
The scalar projection a on b is a scalar which has a negative sign if 90 < θ ≤ 180 degrees. It coincides with the length |c| of the vector projection if the angle is smaller than 90°. More exactly:
- a1 = |a1| if 0 ≤ θ ≤ 90 degrees,
- a1 = −|a1| if 90 < θ ≤ 180 degrees.
The vector projection of a on b is a vector a1 which is either null or parallel to b. More exactly:
- a1 = 0 if θ = 90°,
- a1 and b have the same direction if 0 ≤ θ < 90 degrees,
- a1 and b have opposite directions if 90 < θ ≤ 180 degrees.
The vector rejection of a on b is a vector a2 which is either null or orthogonal to b. More exactly:
- a2 = 0 if θ = 0 degrees or θ = 180 degrees,
- a2 is orthogonal to b if 0 < θ < 180 degrees,
The orthogonal projection can be represented by a projection matrix. To project a vector onto the unit vector a = (ax, ay, az), it would need to be multiplied with this projection matrix:
The vector projection is an important operation in the Gram–Schmidt orthonormalization of vector space bases. It is also used in the Separating axis theorem to detect whether two convex shapes intersect.
Since the notions of vector length and angle between vectors can be generalized to any n-dimensional inner product space, this is also true for the notions of orthogonal projection of a vector, projection of a vector onto another, and rejection of a vector from another. In some cases, the inner product coincides with the dot product. Whenever they don't coincide, the inner product is used instead of the dot product in the formal definitions of projection and rejection.
For a three-dimensional inner product space, the notions of projection of a vector onto another and rejection of a vector from another can be generalized to the notions of projection of a vector onto a plane, and rejection of a vector from a plane.4 The projection of a vector on a plane is its orthogonal projection on that plane. The rejection of a vector from a plane is its orthogonal projection on a straight line which is orthogonal to that plane. Both are vectors. The first is parallel to the plane, the second is orthogonal. For a given vector and plane, the sum of projection and rejection is equal to the original vector.
Similarly, for inner product spaces with more than three dimensions, the notions of projection onto a vector and rejection from a vector can be generalized to the notions of projection onto a hyperplane, and rejection from a hyperplane.
- G. Perwass, 2009. Geometric Algebra With Applications in Engineering, p. 83.
- "Dot Products and Projections".
- The second dot product, the square root and the division are not shown, but they are needed to compute; (for more details, see the definition of Euclidean norm).
- M.J. Baker, 2012. Projection of a vector onto a plane. Published on www.euclideanspace.com.